Friday, September 28, 2018

Café Noir Ristretto edition is ready now!


Café Noir Ristretto edition is ready now! I will show it at the French Convention Octogones next week. New form, new and exclusive pictures for the game.
Still in french but I work on the English version ASAP. :p

#ModernMacchiatto
#CaféNoir
#ModernOSR

https://www.lulu.com/shop/search.ep?contributorId=1560102

Thursday, September 27, 2018

Ok, lets go for another!

Ok, lets go for another!

So, using items to help offset the costs for magic HP spending. Any ideas for how to structure those mechanically?

Like what does a "silver-cost" level item look like? What risk die does it have? How much HP does it cancel? Is it like food?

Same question for foci items (wands, etc).

Thanks!

Yes, very intriguing.

Yes, very intriguing.

Originally shared by Emmy Allen

see this? this is also super good. http://noisesanssignal.blogspot.com/2018/07/defences-vs-senses-for-system-behind.html

Are you ready for more combat questions and edge cases?


Are you ready for more combat questions and edge cases?

Yolanda wakes up one night to a terrible racket from the kitchen. Grabbing her trusty baseball bat (D6), she goes to investigate. To her dismay she find an infernape from the Earth's molten core raiding her fridge. Wishing she had rolled better on the equipment table, Yolanda lines up a hefty blow.

Now, an infernape is surrounded by a field of superheated air and burning debris. Which of these models do you find the most appealing/fair?

a) Yolanda takes automatic damage from the heat until she finds a way to counter it (a bucket of water?)
b) The heat damage is part of the infernape's attack. If Yolanda fails her combat roll she may take a LOT of damage.
c) In addition to the combat roll, Yolanda must also make a CON save to avoid the heat (either as damage or a temporary STR reduction as she struggles to avoid passing out).
d) The heat makes it harder to fight the ape effectively, expressed as a high armor die.

(I personally tend slightly towards a))

Wednesday, September 26, 2018

Another question :)

Another question :)

For leveling up (and some parts of character creation), the option "Gain one hit die, roll, etc.." does that mean you now have two hit die, and if you take it again next level you'll have three, etc?

Like, Joe Adventurer starts with 1d6, at level two he takes the hit die/increase option, rolls 2d6, gets his new number, at level three he takes it again, does he roll 3d6? Or 2d6?

Ok another question, how do people generally handle healing spells?

Ok another question, how do people generally handle healing spells? I don't have the pdf in front of me but if I recall the recommendation was something like 2hp paid for 1d6+1 healed.

I think it said that 1hp was (among other things) healing/harming one point, then add to get +1d6, etc.

Anybody have any other recommended variation for healing, regeneration, "temporary" hp, etc?

I love the system, allowing for open-ended spellcasting where you negotiate for the HP cost, but since that's new for me and my players I figure I'll get a few general ideas.

Also, have people had specific powers that you pay with a "once a day" cost vs the HP cost? Like the traditional paladin "lay on hands" ability?

Thanks!

Monday, September 24, 2018

Question for combat, since enemies respond to player rolls, rather than having their own strategy and actions, how...

Question for combat, since enemies respond to player rolls, rather than having their own strategy and actions, how do GM's "play" them?

For example, if characters are in danger (under fire from an archer, or in melee range, etc) do you "force" rolls (either attack, dodge, or get out of the way?).

I figure I can come up with some ideas, but I haven't run the game yet (running it in a few weeks) and wanted to see what other GMs who have run the game have done.

Related, what about situations where there are ranged or specialist enemies? Do they get to take a move when a player "misses", or only if they miss in an action related to themselves?

Example, to hopefully clear this up.

There are two enemies, Melee Mark (d6 damage), and Ranged Randy (d8 damage). They are fighting one hero, a knight with a sword.

Given the system, he runs up to Mark and attacks, missing; can only the melee character he's fighting hit back, or instead can Randy shoot him?

If not doesn't that defeat the concept of tactical combat? Wouldn't it encourage players to gang-up on one enemy at a time, rather than dealing with enemies as a unit?

Anyways, just looking for general advice, the PDF only gives example that involve melee vs. melee and ranged vs melee, but no mixed-units.

Thanks in advance!

Tuesday, September 11, 2018

Eric, a question or two, if I may.

Eric, a question or two, if I may.

1. Is there a plan to publish the finalized MM as a physical book, with art? Without art?

2. What are the odds of either getting a reformat (or allowing one of us to reformat) for booklet format? Right now, given the font size and layout, the only really practical format is A4/Letter or above. My first and heavily-thumbed printjob was in booklet, but I had to do a letter-size to give my eyes a break.

3. I'm redoing my personal print copy of the work (I do very crude bookmaking with my printer, needle and thread). What would you say are the things to include in a comprehensive booklet of the work? Right now, my list would be:
3A. MM v1.0, Extranumero Issue (?). This is right, isn't it? Not version Zero, but version 1 from the "other location".
3B. Your drop tables from...where? Where did I get them? The Crime & Community City Events Tables, Townspeople, Plots, etc.

4. Not a question: Once again congratulations on a hugely enjoyable game. Of course we know that you stand on the shoulders of Mehrstam and Black, but I own all three, read all three constantly, and yours is the one I keep coming back to. (My sole important criticism of the work is that the format, and to an extent your writing choices, can leave very important mechanical concepts "hidden in plain sight", such as the rule that NPCs actually get an attack of their own if they haven't otherwise been invoked by a PC's failure).

Thanks for reading,

Bill The Rat.

Monday, September 10, 2018

A little cave complex for my Macchiato Monsters game tonight.


A little cave complex for my Macchiato Monsters game tonight. Sort of fussy and Sci Fi for a fantasy map, but I'm a systems guy. A combination of freehand sketch of the caves and Paint.net and some great free and paid fonts including my fave, HexPaperPro by S. John Ross