Question for combat, since enemies respond to player rolls, rather than having their own strategy and actions, how do GM's "play" them?
For example, if characters are in danger (under fire from an archer, or in melee range, etc) do you "force" rolls (either attack, dodge, or get out of the way?).
I figure I can come up with some ideas, but I haven't run the game yet (running it in a few weeks) and wanted to see what other GMs who have run the game have done.
Related, what about situations where there are ranged or specialist enemies? Do they get to take a move when a player "misses", or only if they miss in an action related to themselves?
Example, to hopefully clear this up.
There are two enemies, Melee Mark (d6 damage), and Ranged Randy (d8 damage). They are fighting one hero, a knight with a sword.
Given the system, he runs up to Mark and attacks, missing; can only the melee character he's fighting hit back, or instead can Randy shoot him?
If not doesn't that defeat the concept of tactical combat? Wouldn't it encourage players to gang-up on one enemy at a time, rather than dealing with enemies as a unit?
Anyways, just looking for general advice, the PDF only gives example that involve melee vs. melee and ranged vs melee, but no mixed-units.
Thanks in advance!