Monday, July 31, 2017

Spells: can you buy or find them?


Spells: can you buy or find them?

Do you MM referees allow magically trained characters to acquire new spells by means other than leveling up? Buy them or trade them, find them on scrolls or dead sorcerers' spellbooks, etc.

Thinking about faith and profane magic this morning, and it wouldn't be difficult to have different systems for both.

Saturday, July 29, 2017

An optional rule for shorter, less deadly fights:


An optional rule for shorter, less deadly fights:

When you lose more than half your current hit points, check your CON to avoid going into shock or passing out.

*Edit* Another option

When your armour or shield protects you from damage that would have brought you to 0 hit points, make a CON check to avoid being knocked out.

The referee can allow you to check your CON again if the fight lasts or if someone helps you to your feet.

Tuesday, July 25, 2017

I seem to recall having read a discussion somewhere on an attempt at using dR as attribute stats (Str, Dex, etc).

I seem to recall having read a discussion somewhere on an attempt at using dR as attribute stats (Str, Dex, etc). But I can't find it. I would like to hear your thoughts on it.

This evening, I got the idea to cross the Eldritch Horror boardgame (Lovecraft/Cthulhu) and risk dice to hack a small RPG using risk dice as attributes. No hp. You can act as long as your attribute risk dice do not go below dR4 (exhaustion/vegetable/will-less/etc).

Then I thought maybe someone here had tried something similar and had some experiences to share...?

Thursday, July 20, 2017

We're in the top 10%!


We're in the top 10%!

This is all thanks to your enthusiasm and dedication. Thanks so much peeps, I'm pouring a coffee to your health.

Tuesday, July 18, 2017

uncooked idea : sliding die. 1d4 < 1d6+2 < 1d8+4 < 1d10+6 < 1d12+8

uncooked idea : sliding die. 1d4 < 1d6+2 < 1d8+4 < 1d10+6 < 1d12+8

because I have been frustrated by to much overlap when using dR on random tables, and it fits neatly a 1-20 table.

probably a tad too complicated and not enough overlap

Monday, July 17, 2017

Macchiato Monsters Dungeon Template and Exploration Procedure

Macchiato Monsters Dungeon Template and Exploration Procedure
So I finally playtested that thing and it seemed to work. I'll do some more breaking in, but in the meantime here is a link if you're interested. Here is how it works.

Prep work:
- Draw/use a dungeon with at least 10 areas.
- Number them according to importance. This is important because you will roll the encounter risk die using the room numbers as a wandering monsters table.
- Populate. Use the words in grey as guidelines for the type of occupants or dangers. It's good to have even numbers so that you can roll the corresponding die for random encounters.
- Think of a cool event for when the dR is stepped down to nothing.
- Jot down a couple of ideas for unguarded resources or treasure.

Procedure:
- You start with an encounter die of dR12.
- Roll the dR on the table every time the characters spend time doing something, make noise, and enter empty areas.
- If you get an encounter, roll the dR again and use the room numbers. The PCs encounter a fraction of the room's occupants, or an effect of their presence.
https://www.dropbox.com/s/ccpcl00qj39y3oi/DungeonTemplateMM.pdf?dl=0

Monday, July 10, 2017

This is what John Grümph​ calls the risk die in his Game Chef entry, Soulfire.


This is what John Grümph​ calls the risk die in his Game Chef entry, Soulfire.

We've talked about it and I'm not sure about the term condition, but I'm considering using the symbol ∆ instead of dR. It also feels more elegant to say "roll delta six" than "roll dee are six".

What do you think? Too late to change?

In which I generate a Repo Dwarf ...

Originally shared by Rob Barrett

In which I generate a Repo Dwarf ...

Just for fun number 3 (stop me when it's enough !!!).


Just for fun number 3 (stop me when it's enough !!!).


The Lying Wand of Gunnar the not funny at all.

Gunnar the not funny at all is a very powerful wizard who think that people who use magical artefacts don’t deserve to use magic.
So he created the Lying Wand to punish them and show them how ridiculous they are !

The Lying Wand is got only one power, the one to make his owner think that it’s a powerful artefact.
Each time someone wants to understand what wand is it, you roll the Lying Wand dR on the lies table.
Each time someone use the Lying Wand as a lie, he lose the HP and think he was wrong. It must be another wand…
The Lying Wand is so powerful that no one can understand that the problem comes from the wand. Everybody who uses it, thinks that he must study this thing more…
The only way to understand the truth is when the dR of the Lying Wand step down under d4.
At this moment, the Lying Wand disappear looking for another victim.

Maybe Gunnar the not funny at all has got a certain form of humour after all...


The lies table so 8 more wands...)

1- Wand of change (made by Klaus Scorpion the illusionnist)
Lose 2HP and take the appearance of someone else during d6 hours

2- Wand of the Red Rain (made by Piotr Gabriel the elementalist)
Lose 5HP and cast a fire rain on your enemies dealing d12 damages and inflaming what can be inflamed !

3- Wand of fury (made by Tokko Tai the mad priest)
Lose 3HP and choose a target. The target want to kill the closer person near him and doesn’t stop before succeeding.

4- Wand of creeping death (made by Lars Hammett the necromancer)
Lose 1HP by dead target and change them into level 1 zombie under your command.

5- Wand of the beetles summoning (made by Eleanor Rigby the druidess)
Lose 3HP and summon a swarm of beetles dealing d4 damages on an area during d8 turns (or d8 damages during d4 turns).

6- Wand of the dark Side of the Moon (made by Gig the great demonist)
Lose 4HP (or 6HP or 8HP) to summon a Mighty Non Euclidean Thing from outer space.
The Mighty Non Euclidean Thing doesn’t have HP but a dR for his stability in our world : d4 (if you spent 4HP) d6 or d8.
Each turn the Mighty Non Euclidean Thing deals 5d10 damages divided on targets chosen by the owner of the wand.
At the end of the turn, the Mighty Non Euclidean Thing roll is dR if dR step down under d4 it is banished from our reality.

7- Wand of Harvest (made by the young Niel, the hobbit cleric)
Lose 2HP and everybody you want regain all their HP and and delicious ham sandwich.

8- Wand of the final countdown (made by Joey Tempest the warlock)
Lose 3HP by target, roll a d6. The score is the number of turns before the targets died !

Sunday, July 9, 2017

Just for fun number 2...


Just for fun number 2...

The Singing Belt of Approximate Wisdom was made by Djainké Lee, the famous bard with a gift of divination... or maybe by Frankseen Natrah, the famous soothsayer who love sing... I don't remember exactly but the Singing Belt of Approximate Wisdom is a very useful artefact !

Each time you ask for advice to the belt, it responds in singing (your MC should love...).
Any actions you do following the belt's advices are rolling with an advantage.
Any actions you do without following the belt's advices are rolling with disadvantage.

The number of uses is a dR equal to d6 (refresh each day or each game session).

Of course the Singing Belt of Approximate Wisdom only works when it's worn.
The wearer of the Singing Belt of Approximate Wisdom can not unwear it : it's not magical, in fact he can but if he does he loses his pans !

Saturday, July 8, 2017

Just for fun…


Just for fun…

Few days ago, S’miss the almost demonist goblin and Waceson the too much engineer gnome tried to work together on the most powerful weapon of the universe or just a bloody devastating gun using the power of Infernal flames !
They did it… they died in doing it but they did it !
And now, the Hellfire Enormous Pistol of Insidious Chaos (HEPIC to be shorter) is waiting for a master !

The Hellfire Enormous Pistol of Insidious Chaos, made by S'miss and Waceson, is a hudge pistol spitting fire from the infernal plan with a little funny touch of chaos.
You use it with DEX… as any missile weapon.
You suffer of MC actions when you fail… as any missile weapon.
But when you succeed, all the chaotic demons of all the chaotic hells can’t stop themselves from smiling.
First you choose what dice you use for damages, there some scroll wheels with strange gnome runes on the size of the Pistol (d4 to d12).
Then you don’t apply directly the damage on your enemy, just look on the chaos table.

Chaos table of the Hellfire Enormous Pistol of Insidious Chaos (quite the same of the chaos table of the MMzero book)

1- A little present from Moloch the Children Eater
You deal no damage to your enemy and you regain 1 HP.
2- The wound of Astarté, Princess of War
You deal no damage to your enemy and your lose 2 HP.
3- The mutation of Baphomet the Evil Goat
You deal 3 damages to your enemy and receive a mutation, scar or oddity.
4- The distraction of Belzebuth, Lord of the Flies
You deal 4 damages to your enemy but make every roll with disadvantage until you have a full night’s sleep.
5- Drain of Béhémot the devourer
You deal 5 damages to your enemy but lose 5 points in a random stat. Recover 1 point per day.
6- Pyrotechnics of Baal, Commander of the 70 legions
You deal 6 damages to your enemy with loud, flashy and explosive effects… Maybe things can catch fire…
7- The stinginess of Astaroth the Hell’s treasurer
You deal 3 damages.
8- The excess of Asmodée the Roof Remover
You deal 8 damages but there is an annoying and negative side effect.
9- The price of Abraxas, Prince of Death
You deal 9 damages to your enemy and lose 9 HP ! Outch !
10- The patience of Méphistofélès, “the one who fears the light”
You deal 10 damages to your enemy but in 1d4 turns from now.
11- The generosity of Lilith, the Female of the Black Moon
You deal 11 damages to your enemy and 11 damages to another target. I told you it’s a powerful weapon !
12- The wrath of Abaddon the Exterminating Angel from the Abysm
You deal 24 damages to your enemy or 12 damages to an area. I told you it’s a bloody powerful weapon !
To finish, if the user of the Hellfire Enormous Pistol of Insidious Chaos has got the traits “demonist”, “gnome” or “engineer”, he rolls on the chaos table with advantage (two rolls, you choose the one he wants).
If the the Pistol is used against great forces of Hell or Chaos or in a powerful infernal or chaotic place, he rolls on the chaos table with disadvantage (two rolls, the MC choose the one he wants…ouhouhahah !!!!).



Sorry for all the english mistakes...
Sorry, I didn't take the time to make a drawing...

Thursday, July 6, 2017

Risk dice for specialist abilities?

Risk dice for specialist abilities?

What do you guys think about replacing the daily uses of specialist abilities by risk dice? They start at dR4 uses and you can step them up with a level up option.

Maybe I'd make these uses per session instead - I'm wary of d10 or d12 daily uses...

EDIT: I forgot half of my reasoning. You could use the ability dR for its effect: you roll for usage, and use the result for things like extra damage, number of targets, effect duration, etc.

Maragogype Modern is an equipment list for pulp, noir, World War II, jazz-era horror, early cold war etc.

Maragogype Modern is an equipment list for pulp, noir, World War II, jazz-era horror, early cold war etc.
It is a bit generic, since I've made it for my MacchiatoSnails game. I realized I didn't have one for (approximately) 1918-1955.
https://drive.google.com/file/d/0B4XPsApBrOnLdV9vWEVEV05fYlU/view?usp=sharing

Monday, July 3, 2017

An update on this game:


An update on this game:

It'll take place on July 15th at 9:30 (CET). I expect the game will take about three hours.

I'm gonna run it as a MacchiatoSnails game. Use the equipment lists in the book, or any of the hacks.
Your characters must be human though. have started their lives as humans (so cyborgs are fine, but orks are not). The idea is that your characters have been plucked from any number of alternate Earths.

Step right up.

Originally shared by Tore Nielsen

Ok, I wanna run a one-shot MM game (subtype to be determined). It will have to be US-friendly.

Do you wanna play, what do you wanna play, and which days are good for you?

Blogging about my first take on MM!