Wednesday, May 31, 2017

In the spirit of the walk-on weather table I did yesterday (https://plus.google.com/+EricNieudan/posts/GoBTUZW2v9W),...


In the spirit of the walk-on weather table I did yesterday (https://plus.google.com/+EricNieudan/posts/GoBTUZW2v9W), this is an attempt at doing an encounter dR squaretablething.
You'd have to start by dropping a die on the page, but then you can just leave your dR on the square and move it accordingly every time you roll.

What do you think would work best? Asking for a friend.

What do you think would work best? Asking for a friend.

Passive aggressive: Yay! I just noticed that we made it to Copper Best Seller on DTRPG, and without a single review!

Self pity: People seem to like my game, but they don't want to say so. Is there something wrong with me?

Seerius biznez: In today's webconomy, it is important that us prosumers make each other's content discoverable by our long tail audience. Online store reviews are an excellent way to achieve this.

(srsly, if you bought the game through OBS, it'd help - thx!)
http://www.drivethrurpg.com/product/203614/Macchiato-Monsters-ZERO

Monday, May 29, 2017

I know I'm the king of unfinished ideas, but could you imagine an MM hack about (demi)gods?


I know I'm the king of unfinished ideas, but could you imagine an MM hack about (demi)gods? What would you expect from such a game?
Anyone have any luck (and if so any pointers) running any of the LotFP adventures in MM?

Monday, May 22, 2017

Max is talking about plagued characters in MM.

Max is talking about plagued characters in MM.

Originally shared by Max Vanderheyden

Modified character creation for a recovered plague victim. For use with Macchiato Monsters in a Veins of the Earth setting. Eric Nieudan

Create a level one character as normal. Instead of rolling for gear, do the following:

Determine Plague Type by doing one of the following: roll d6 on the table below, choose from table below, or write your own illness (real or fictional) - Inspiration from Cédric Plante
Take as a second trait "Recovered from..."
1 - Ebola
2 - Influenza
3 - Rabies
4 - Cholera
5 - Tuberculosis
6 - Tetanus

Creation Questions:
Q1: Remembered - “What is the last memory you have from before your symptoms began?”
Q2: Endured - “What token, thought, grievance, or hope did you cling to throughout the illness?
Q3: Gleaned - “As you teetered on the brink of life, Death passed you by to take the life of another. What did she whisper to you as she passed?”

Creation Items:
Tattered clothing - appearance flavored by the nature of your illness.
A Torch - 1d6 15ft. Light
Crumbs of food - 1d4.
Used Bandages - 1d4. Can be used during a rest after you pass your Con check. Re-roll a hit dice to regain HP. The higher result may be used.
A token or note - given to you by a loved one or by a deceased plague victim.

Saturday, May 20, 2017

Road encounters


Road encounters
Here is another attempt, following the discussion at https://plus.google.com/+EricNieudan/posts/HEsho5m3Bvq

Instead of rolling the encounter risk die, and then on another table for local monsters, you just roll the dR. The words in bold are categories: you feel the rest of table according to your campaign and needs.

What do youse think? Useful, meh, a waste of space in the book?

Tuesday, May 16, 2017

Possible official rule: sacks, bags and backpacks


Possible official rule: sacks, bags and backpacks

Instead of ruling that only backpacks give you an extra two slots of gear, and having to explain that the backpack doesn't count as an item, I'm just thinking:

Roll you bag's dR every time you fill it up to capacity: the result is the number of items you can comfortably fit in it. A step down means the bag is damaged somehow.

Satchels, bags, sacks, backpacks come in sizes dR4 to dR8, unless unusually big. Bags and sacks need to be carried by hand most of the time.

Saturday, May 13, 2017

How would you handle augments and implants (in a scifi sense)?


How would you handle augments and implants (in a scifi sense)? I wrote a hack which handled them as gear. My reasoning was that I'd use them as a way of adding color, and fleshing out the setting a bit.

In mechanical terms I figured they'd work as narrow Traits.

Alternately they could be expressed as Specialist or 'Magic' training. Or just be colorful gear, no different from a hacksaw or a GPS.

Which would you prefer (including ideas I haven't thought of)?

Thursday, May 11, 2017

When I set out to do a new MM 'hack', there is a distinct danger of suddenly being 13 again, and getting lost in...

When I set out to do a new MM 'hack', there is a distinct danger of suddenly being 13 again, and getting lost in lists of gnarly weapons.

(I've got a few half-finished hacks lying about, as I'm sure you folks do).



Wednesday, May 10, 2017

If you were to randomly decide or assign risk dice to things, how would you do it?

If you were to randomly decide or assign risk dice to things, how would you do it?

Say for example, the Magi of the East tries to bend a magical scepter of a long dead emperor king to his will, and makes a check. Upon success, I say "yeah sure you have control of it and can cast Whip of Flaming Despair with it. It has a d6 risk die each casting".

What if I wanted that d6 randomly determined? What's fair?