
Because youser opinions matter to me.
Originally shared by Eric NieudanMovement rates, we kind of need themSince January, I've run para-OD&D twice a week with pared down rules to make it accessible to non-gamers. One of the things I left out is movement. But now and again, the question arises: a chase, an attempt at running away, you know how it works.
When that happens I look at my trusty
B/X Monster Reference booklet and compare movement rates between the critter in question and one of the Men entries (cause I can never remember what a normal person's movement is). I just need to know if a monster is faster or slower than an adventurer.
So now I'm thinking about the stat blocks in
Macchiato Monsters. I don't want to have to add the information to every monster if it's not relevant. So a mention in the description should suffice: different movements such as
flies or
burrows are in there already, so
fast or
slow or
quick as lightning could certainly work.
Or would I be better served by a (short) list of tags? Are there any old school games that handle movement in a clever way?
(Previous post deleted because I had second thoughts about the pic I chose.)