Saturday, December 31, 2016

So, I have been going through this amazing game and compiling my feedback and also using chunks of it (especially...

So, I have been going through this amazing game and compiling my feedback and also using chunks of it (especially the amazing character creation) for my own hack.

There is something I realized about the traits - from race or job or membership - I don't let it offer advantage on attack rolls.

I think advantage for attack rules should come from positioning, etc.

Does anyone else do this? Or am I missing something?

5 comments:

  1. I'm also worried that a trait that grants automatic advantage in combat would be too powerful. It's specified in the rules under tactical fights.

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  2. I'll double check the rules - I have the PDF and I am still waiting on my physical copies as I tend to work better with physical copies.

    Your right - it's listed there about under tactical combat. That is what I was looking for because I could see something choosing a trait like "barbarian" and trying to use it for combat.

    Thanks.

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  3. No probs! In general, I've tried to make combat a risky proposition. Players should avoid it unless they have some sort of advantage.

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  4. Specialist Training can give combat advantage, but only once a day.

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  5. Thanks Eric Nieudan​ and Brett Slocum​. It has helped me a lot and made some things click more.

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