So, I have been going through this amazing game and compiling my feedback and also using chunks of it (especially the amazing character creation) for my own hack.
There is something I realized about the traits - from race or job or membership - I don't let it offer advantage on attack rolls.
I think advantage for attack rules should come from positioning, etc.
Does anyone else do this? Or am I missing something?
I'm also worried that a trait that grants automatic advantage in combat would be too powerful. It's specified in the rules under tactical fights.
ReplyDeleteI'll double check the rules - I have the PDF and I am still waiting on my physical copies as I tend to work better with physical copies.
ReplyDeleteYour right - it's listed there about under tactical combat. That is what I was looking for because I could see something choosing a trait like "barbarian" and trying to use it for combat.
Thanks.
No probs! In general, I've tried to make combat a risky proposition. Players should avoid it unless they have some sort of advantage.
ReplyDeleteSpecialist Training can give combat advantage, but only once a day.
ReplyDeleteThanks Eric Nieudan and Brett Slocum. It has helped me a lot and made some things click more.
ReplyDelete