Rules Question and Rules Discussion
1. Rules Question re: armor/weapon dice limitation
p.6. Combat Training: "The maximum armour or damage die you can have is equal to your hit die type."
p. 16 Armour Weight: "If you are wearing armour above your hit die type, add the die to all physical and magic checks..."
So, my d6 HD Magic User can't wield a sword (d8) but can he wear a chain hauberk (d8) with penalties?
What does "add the armour die to checks whenever you are doing something it is not intented for" mean? I roll the risk die and every time it lands on a 1-3 the risk die gets stepped down?
2. Rules Discussion: Spellcasting Stats
I'm curious: how do you handle spellcasting stats? You could stay traditional (MU = INT, Cleric = WIL, Bard = CHA) or use whatever you feel makes sense.
A Monk with DEX or STR for "spellcasting"/Ki Powers?
All magic is rolled with INT?
I just don't want to create dump stats...
1 - I think the armour dice is added to your d20 roll for the action. So if you are wearing d8 armour and you want to climb a cliff then you have to roll your Dex or less on d20+d8. In this occasion it doesn't make and sense to me that the armour dice would be stepped down if it rolls low, but according to the rules it would be.
ReplyDelete2 - I would let players use whichever stat makes the most sense for their character. You don't have to worry too much about dump stats when generating the scores randomly because players don't get the chance to abuse them.
1. I kept this rule (d20+dR under stat) to make too heavy armour a real pain, on top of the much more common disadvantage to attack. If I just have disadvantage, then fighting with a two-handed weapon I can just as well wear the heaviest suit of plate I can find.
ReplyDeleteBut I'm on the verge of dumping it altogether. Too many edge cases. I had the same rule for untrained weapons and left it out. This is just a remainder of the ruleset when it still had modifiers.
Also, as you point out, your armour getting damaged when doing something unrelated doesn't really work fictionally.
2. I mostly use D&D analogies for magic, and that's what most players are used to. So bard types use CHA, priestly ones use WIS and pointy hats have INT.
ReplyDeleteIn theory someone could create a spellcaster using STR or CON, but as a referee I wouldn't allow it. Like you I'm wary of dump stats.
I could tell a player to cast a spell under a physical stat in very specific circumstances though.
Thanks for your tough questions Sophia, they make me think about the game in ways I hadn't expected!
ReplyDeleteThe armour rule !
ReplyDeleteI'm sorry Eric Nieudan (you're look like John Cleese now ?) but the armour limitation rule is the only rule I will not follow...
I know: I'm unworthy !
I prefer continue to operate with the advantage/disadventage mecanisms.
But I will use it maybe a little harder than you.
For weapon bigger than your HD, I give disadvantage for fighting check and damage dR.
Those who try to cut a piece of wood without training know that is very difficult to hit the wood two times in the same spot (Disadvantage for fighting check) and you surely not hit the piece of wood with a lumberjack force ! (disadvantage for damage).
For the armour, I give disadvantage for all stat checks (because an armour is very disabling and unconfortable) and disadvantage for armour dR (because when you don't know how it works, you surely don't fix it correcly).
So for those who want to fight with bigger weapon and bigger armour they have :
damage disadventage, stats check disadvantage, armour dR disadvantage...
I think noone wants this...
Once again sorry Eric Nieudan ...
Hey it's your game, you rule it however you want.
ReplyDelete(I'll kill your character next time we game together tho =)
Be careful, it will be probably me who will be the referee ! You are lucky, your 3HP orphan is unkillable ;)
ReplyDelete