If you were to randomly decide or assign risk dice to things, how would you do it?
Say for example, the Magi of the East tries to bend a magical scepter of a long dead emperor king to his will, and makes a check. Upon success, I say "yeah sure you have control of it and can cast Whip of Flaming Despair with it. It has a d6 risk die each casting".
What if I wanted that d6 randomly determined? What's fair?
Risk dice weren't random enough? (I suppose you're looking for a more interesting answer than 1 = dR10, 2-3 = dR8, 4-5 = dR6, 6 = dR4 ?)
ReplyDeleteRoll 1d4, 1d6, 1d8, 1d10 and 1d12. Die with the highest result is the risk die. If the two best results are equal, take the lower die.
ReplyDelete(2, 1, 6, 5, 7) → d12
(1, 1, 8, 3, 2) → d8
(1, 6, 3, 4, 6) → d6
Slade Stolar right, more interesting than that.
ReplyDeletePart of me is thinking "largest die that encompasses the result of your Int/Wis check". So if they roll a 9, it's a d10.
That gets too high though... I like Whidou's idea in spirit :)
Maybe Whidou's where you choose the middle option. I feel like it'll skew high otherwise.
ReplyDeleteWell, yeah you will get d12 way more often than d4, but we are talking loot here, bigger risk die = more stuff = happier PCs.
ReplyDeleteYou could just roll a d12, and use the result as the die size; so you only get dR12 on a 12, a dR 10 on an 11 or 10, etc. This method gives you dR4 33% of the time though...
ReplyDelete