I've run a session of Red and Pleasant Land at high level, and I have a couple of other books ready to drop into my campaign. You shouldn't have any problems as MM is B/X compatible in terms of power levels.
I'm currently running a home mashup of MM and Whitehack, and have used a couple of LotFP modules. I find most things convert really simply (numbers wise). For instance, no need to change attack damage or hit points on monsters or NPCs. Move (if you need it) is 1/3 of the rate listed during an encounter (if their speed is 120', it's 40'/round during an encounter). Some modules list hit die (use d8 like normal) and some list hit points. If they don't list hit die, you'll need to estimate (usual one for every 4 or 5 hp). You can usually estimate armor and morale on the fly. You can set monster/NPC spell costs at 1hp/level for a quick conversion.
Trap damage doesn't need to be adjusted, I don't think, and you can usually figure out advantage and disadvantage from context.
Eric Nieudan, we're generally using classes and combat/ability check/auction rules from Whitehack, but we use the equipment and risk dice from MM, with initiative from B/X and lifepath character creation from Chris Kutalik's Hill Cantons. It's been a blast.
Shane Liebling sure thing! It's in the appendix of the Hill Cantons Compendium. The closely related Fever Dreaming Marlinko was our initial setting, but the lifepath could work well for most fantasy campaigns.rpgnow.com - Hill Cantons Compendium II
Richard Ruane Did you get a chance to take a look at Troika!? Also, a logistics question: how do you present your Mashup game to your players? Did you put together a doc or something?
Hey Shane Liebling, I did. I think it's work well in MM or similar games, and I think it represents melee chaos really well, but it can be brutal in the sense that several players will not go every round. I think I'd like to see it played out first before trying it. (Also, I'll need to stock up on tokens.)
Also, since I'm primarily using equipment and risk die from MM, I've just taught them how it works. They've found it really intuitive. When rolling for equipment in character creation, I just work through the tables with them. I sometimes remind them of ways to use the risk die (with ammo, for instance).
I've run LotFP modules with various systems, but not with MM yet. Considering how easy it is to adapt them to most games, I wouldn't worry, though.
ReplyDeleteI've run a session of Red and Pleasant Land at high level, and I have a couple of other books ready to drop into my campaign. You shouldn't have any problems as MM is B/X compatible in terms of power levels.
ReplyDeleteI'm currently running a home mashup of MM and Whitehack, and have used a couple of LotFP modules. I find most things convert really simply (numbers wise). For instance, no need to change attack damage or hit points on monsters or NPCs. Move (if you need it) is 1/3 of the rate listed during an encounter (if their speed is 120', it's 40'/round during an encounter). Some modules list hit die (use d8 like normal) and some list hit points. If they don't list hit die, you'll need to estimate (usual one for every 4 or 5 hp). You can usually estimate armor and morale on the fly. You can set monster/NPC spell costs at 1hp/level for a quick conversion.
ReplyDeleteTrap damage doesn't need to be adjusted, I don't think, and you can usually figure out advantage and disadvantage from context.
An MM/Whitehack mashup? I'm curious, Richard Ruane!
ReplyDeleteEric Nieudan, we're generally using classes and combat/ability check/auction rules from Whitehack, but we use the equipment and risk dice from MM, with initiative from B/X and lifepath character creation from Chris Kutalik's Hill Cantons. It's been a blast.
ReplyDeleteRichard Ruane this sounds fantastic! Link to the publication with the lifepath stuff?
ReplyDeleteRichard Ruane Sounds like a blast indeed! I really like the auction rules, but for some reason I didn't steal them with the rest of WH ;)
ReplyDeleteShane Liebling sure thing! It's in the appendix of the Hill Cantons Compendium. The closely related Fever Dreaming Marlinko was our initial setting, but the lifepath could work well for most fantasy campaigns.rpgnow.com - Hill Cantons Compendium II
ReplyDeleteRichard Ruane First compendium or second (first appears to be available on lulu.com)
ReplyDeleteSecond is the one I've got. I've not picked up the first.
ReplyDeleteRichard Ruane Awesome. Picked it up. Like the lifepath thing. Good call.
ReplyDeleteRichard Ruane Have you looked at Troika! yet? It does something really interesting with initiative...
ReplyDeleteI'd never seen it before -- just grabbing it now.
ReplyDeleteRichard Ruane I'll be interested in your take.
ReplyDeleteRichard Ruane Did you get a chance to take a look at Troika!? Also, a logistics question: how do you present your Mashup game to your players? Did you put together a doc or something?
ReplyDeleteHey Shane Liebling, I did. I think it's work well in MM or similar games, and I think it represents melee chaos really well, but it can be brutal in the sense that several players will not go every round. I think I'd like to see it played out first before trying it. (Also, I'll need to stock up on tokens.)
ReplyDeleteAlso, since I'm primarily using equipment and risk die from MM, I've just taught them how it works. They've found it really intuitive. When rolling for equipment in character creation, I just work through the tables with them. I sometimes remind them of ways to use the risk die (with ammo, for instance).
ReplyDeleteAmmo as extra damage? Gosh I never remember that one!
ReplyDelete