Thursday, April 6, 2017

My FLAILSNAILS unconversion guidelines


My FLAILSNAILS unconversion guidelines

This may be of use to some of you. I've just started running open games for the French crowd (might do it in English as well soon-ish), and this is how I plan on converting characters on the fly.

- Have six D&D-like stats? Keep 'em if they were rolled old school style. Otherwise roll 3d6 in order and arrange the results to make your character look like your character.
- Your traits are your race, your occupation, your origin, etc. Have two on the house.
- Your special powers and abilities will be considered on a case to case basis, but not before they become relevant in play. I may ask you to limit their use to a number of times per day (equal to your level, if you have one).
- Your magic spells and incantations work one of two ways: exactly like they're handled in your original system (Vancian magic works fine, but mana points and other shit should too), OR as if they were MM spells. In which case, choose one spell per level. Level-less? Use the medium level for this adventure.
- Money should be converted to a wealth dR according to the table in Extra Shot.
- Gear shouldn't be an issue. I'll give you a dR for some items, and the quantities can be adapted using this handy table that Whidou made with his math brain:
dR4 = 1,33
dR6 = 3,33
dR8 = 6
dR10 = 9,33
dR12 = 13,33

2 comments:

  1. Oh and if that doesn't work for them, have them recreate their character in MM =D

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  2. Which takes 5 minutes at most, if the dawdle for 4.

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