Monday, April 3, 2017

I meant to speak a little bit about the second session of the 'one-shot' demo I ran for the French crowd.

I meant to speak a little bit about the second session of the 'one-shot' demo I ran for the French crowd. Only two players could make it, and that brought an interesting dynamic to the game.

The characters weren't equipped for a fight, but that didn't stop them from running into danger head on. I almost killed David Subrenat's peasant kid character (he was put out of action and came back level zero for the rest of the session) in an innocent encounter with a food stealing crow goblin.

The finale was an assault on a skyship about to leave Port-Conquest. The players took insane risks, and managed to swipe the item and leave the place on the back of an ox. The action scene was short but dripping with adrenaline (at least on my end).

Laurent Gosse's ex-Shaolin monk tumble around the bridge, risking a fall into the void or a crossbow bolt into the face with every die roll. It was possibly due to the one-shot finale effect, but I found it interesting to see so much daring in an old school game. I'd never be able to stake the life of my character on the toss of a d20 like that.

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