Friday, April 7, 2017

House rule of the day: shooting in a mêlée


House rule of the day: shooting in a mêlée

When you shoot, throw, or cast as physical spell at a group of targets (including a mêlée with allies in it), you get advantage to your check. If you succeed, you damage a randomly selected target.

I'm tempted to include this rule in the book. I like that it emphasises strategic thinking outside of combat: maneuver the enemy into a choke point, engage them from a distance, and don't assume archers will be able to pick off targets once everyone else is hackin' and slashin'.

Secondary motivation: I've lost too many elves to natural 1s in the depths of Dwimmermount.

4 comments:

  1. That's it. It's also easier to shoot into a group of enemies of you don't care which one you hit.

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  2. How would you handle firing into a group composed of targets of different levels, where it impacts your target number?

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  3. Tim Baker I don't use modifiers anymore. You get disadvantage against opponents with more HD than you have levels. And that's only for melee combat.

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  4. That's a nice simplification, and would definitely speed up play. Thanks for the suggestion.

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