Tuesday, April 3, 2018

Question about the free-form magic approach in MM, has anyone run a game for complete first-timers?

Question about the free-form magic approach in MM, has anyone run a game for complete first-timers? if so, did the free-from approach to magic work well or did they struggle? I'm running a one-shot game for 4 new players, no rpg experience at all, and i onder if I should just give them a spell book like Wonders and Wickedness or if they will be able to come up with spells without much paralysis.

4 comments:

  1. So I haven't ran MM for a lot of non gamers, but my general experience is that they often come up with interesting ideas.
    Having a spell list in your back pocket is a good idea in case someone really struggles. You can also offer suggestions of the types of spells a particular character would know.

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  2. Eric Nieudan thanks, that's good advice! I'll roll up some spells using the MM system to offer up if they get stuck.

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  3. Or just suggest they pick something from one of the spell lists and change it up. Make Magic Missiles into Rain of Fire.

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