Friday, April 20, 2018

Fresh from the drawing board!


Fresh from the drawing board!

Drugs and intoxication

When you consume a drug, get intoxication dR4. You get the benefits and drawbacks of the drug for an hour. The die is stepped up if you use it again within the hour.
At the end of the hour, roll your intoxication dR. If the die is stepped down to nothing, your system clears and you cannot use the drug again in the same day. Some examples below:

- Berserker coffee: terrible breath, advantage on intimidation attempts
- Black death lotus: disadvantage on CHA checks, advantage to cast necromancy spells and command undead
- Crimson coffee: disadvantage on HD rolls to heal overnight, advantage to resist sleep and stay focused
- Freebooters' rum: disadvantage on DEX checks, advantage on morale rolls and to resist fear
- Ice Peryton ale: pressing need to pee at the worst moment, drunk’s armour dR4
- Oracle’s poison: check CON to avoid taking d4 damage, get a detailed vision

Addiction (optional)
When your system clears and you want to use again in the same day, get addiction dR4 and some kind of symptom of your abuse. Roll your addiction whenever you use the drug again: on the maximum result, step the die up and get another symptom or drawback (referee’s choice). If you roll a 12, you die.

Image credits: Capprotti (https://capprotti.deviantart.com/art/Party-Dwarf-254375921)

2 comments:

  1. what about "regular" (as in "non-magical") beverages/drugs? (e.g. beer & other alcohols, coffee, tea, lsd, marijuana, cocaine, etc)

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  2. Bruno Bord Most of these aren't magical... I don't plan on making rules for every real world drug - it'd require research and judgement calls. I'll let every referee design their own substances catalog =)

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