Wednesday, June 14, 2017

"Game systems are often abstracted real-world systems, and as a result, are rarely free of politics."

"Game systems are often abstracted real-world systems, and as a result, are rarely free of politics."

I realize we may not want to discuss politics, but it might be fun to think about the existential assumptions in MM.

- What faculties you're born with is random, as is your material wealth.

- Still, you may turn your hand to anything, from gong farming to combat origami.

- You get better with age, unless you die.

2 comments:

  1. That's been my real-world experience. Yup.

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  2. Hmmm... I don't know. I think I've sticked to D&D politics (meritocratic, capitalist, colonialist, manifest destiny kind of thing) since that's what I've been trying to emulate.
    The absence of a gold-for-XP leveling system makes it slightly less horrible though :)

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