If you succeed on a hit, you do damage. If you fail, you take damage. There's no initiative, whatever makes sense to the fiction happens first (prepared weapons with range, or a long reach go first). It's theatre of the mind, so no need for maps. And it's pretty brutal at low levels.
To be a bit more precise, you don't automatically take damage if you fail your roll in combat - only if there were a reason for you to be hit. So backstabbers, stealthy magic users and archers can still attack safely... until they're spotted and targeted, that is >:-)
When someone wishes to attack, they say so, then roll to hit. On a success, they roll damage. On a failure, their opponent does.
ReplyDeleteIf you succeed on a hit, you do damage. If you fail, you take damage. There's no initiative, whatever makes sense to the fiction happens first (prepared weapons with range, or a long reach go first). It's theatre of the mind, so no need for maps. And it's pretty brutal at low levels.
ReplyDeleteI like it!!! Thanks for the info!
ReplyDeleteTo be a bit more precise, you don't automatically take damage if you fail your roll in combat - only if there were a reason for you to be hit. So backstabbers, stealthy magic users and archers can still attack safely... until they're spotted and targeted, that is >:-)
ReplyDeleteI swear that Eric Nieudan has never given me a single quarter. :-)
ReplyDeleteTore Nielsen I have an old dollar bill somewhere, if you care to give me the change...
ReplyDeleteIs the combat roll a d20 as most OSR based games or something new?
ReplyDeleteWayne Ratley Roll under your stat on a d20, yep.
ReplyDelete