Wednesday, March 8, 2017

I'm looking at this game with interest, but before I buy, can anyone elaborate on this:

I'm looking at this game with interest, but before I buy, can anyone elaborate on this:

"One-roll combat rounds: no initiative, no maps, no quarter given"

Cheers!

8 comments:

  1. When someone wishes to attack, they say so, then roll to hit. On a success, they roll damage. On a failure, their opponent does.

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  2. If you succeed on a hit, you do damage. If you fail, you take damage. There's no initiative, whatever makes sense to the fiction happens first (prepared weapons with range, or a long reach go first). It's theatre of the mind, so no need for maps. And it's pretty brutal at low levels.

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  3. I like it!!! Thanks for the info!

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  4. To be a bit more precise, you don't automatically take damage if you fail your roll in combat - only if there were a reason for you to be hit. So backstabbers, stealthy magic users and archers can still attack safely... until they're spotted and targeted, that is >:-)

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  5. I swear that Eric Nieudan has never given me a single quarter. :-)

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  6. Tore Nielsen I have an old dollar bill somewhere, if you care to give me the change...

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  7. Is the combat roll a d20 as most OSR based games or something new?

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  8. Wayne Ratley Roll under your stat on a d20, yep.

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