Contests between players:
I had two players try to out lie each other, but this would apply to other contests, like arm wrestling. How have you handled this?
I ended up having each person describe the outcome if they won (but they couldn't outright take control the other character), then each player roll a pertinent check. The best passing roll got their outcome/was allowed to narrate what happened.
Funnily enough, you're the first person to ever report a need to handle PvP rolls. But I reckon I neglected to include any indication of stat check quality...
ReplyDeleteSince a result of 1 is a critical hit, I'd rule that lower rolls are best. So in the case of an opposed check, the lowest result wins.
Alternatively, you could stick to the combat principle: while you succeed on your check, you're doing OK. There's a risk it would lead to dragged out contests, but that's where players would have to be smart and try to put their opponent at a disadvantage...
And of course it occurs in the first game I DM in 18 years.
ReplyDeleteI would stipulate the lowest result that still passes the check. For example, two players have a contest, one passes with a 14 versus stat of 15 and one fails with an 11 versus stat of 10. Even if the one who failed had a lower roll, they still fail.
The combat principle is interesting. Have them start with their stat as "hitpoint" and each skill check either decreases their opponents or their own.
ReplyDeleteThis is SO relevant to my interests.
ReplyDeleteChris Stieha good point!
ReplyDeleteI like the idea of decreasing the relevant stat for a long contest. It makes more sense than what I had in mind.
Eric Nieudan I like that idea so that checks get harder and harder to pass.
ReplyDeleteHell, I'll steal that idea for use in 5th edition as well!
ReplyDelete