Saturday, March 18, 2017

Here is an attempt at citycrawl tables - well to be more precise, they are just event tables.


Here is an attempt at citycrawl tables - well to be more precise, they are just event tables. I think the two risk dice they use could be useful, but I have yet to test them out. Thoughts welcome!

11 comments:

  1. Briliant! I was thinking of making something like that (setting-specific though).

    ReplyDelete
  2. Tore Nielsen​ Thanks! Setting specific beats generic every time, but this could be a basis to build upon =)

    ReplyDelete
  3. Sean Wills I tried not to look at it too much, so that I'd have two options. But the old table is more aimed at borderland towns than urban adventures.

    ReplyDelete
  4. maybe i would add a rumour dR for the investigation phase / social actions.

    ReplyDelete
  5. François-Xavier Guillois​ Interesting idea, but how would you explain the fact that less and less rumours can be discovered as the dR is stepped down?

    ReplyDelete
  6. You might need a mechanism that allows for people to get talkative or clam up, depending on the PCs's actions.

    ReplyDelete
  7. Eric Nieudan for instance you roll the dR when you're trying to find out a truth. the first die type depends on the location type (an inn is not as biased as a library for instance, but even the historians can be wrong). More you are stepping down, more you are far away from the truth you seek (too many leads to nowhere, or a dangerous lie that can bring more trouble...). Well... ok it's not a rumour generator anymore... :s

    ReplyDelete
  8. I read and reread the dR rule, but a doubt doesn't vanish, so there is the dumb question : you roll the dR each time you need an event, and on a 1-3, you are stepping down ? or it is one and only roll ?

    ReplyDelete
  9. You roll every time you need to: when you want an event, when the characters do something than could impact crime or community. On a 1-3, the die is stepped down, and things get a bit worse for the next roll.

    ReplyDelete
  10. Thanks...

    For my rumours idea, second thought : roll two dice instead of one for city events. DM choose the good one. If the party investigation is successful, they are following the good lead, otherwise the DM can develop the false lead. If the party is on a foreign location unknown by PCs, roll three dice instead of two.

    ReplyDelete
  11. Hey that could work! Actually it would be a cool thing to do on every rumour table...

    ReplyDelete