One thing I have been thinking about hacking into MM is slightly different rules for the CON save when a PC falls to 0 hp. I like that there are negative consequences, but I am not positive that I enjoy the deleveling rule.
I have yet to play more than a single session of MM, so I am not sure if the goal structure and deleveling works as a nice motivator to constantly be making and fulfilling goals, but I am considering making Recovery a Risk Die, kind of following the "Stamina and Sanity" section.
So a player would roll this die when their character succumbs to 0 hp. Fizzling out means death. 12 would probably be something like returning with 1 hp, no other consequences, and some other values would provide the character with something that changes them - maybe a negative trait representing a nasty wound, the fear of what struck them down, or the horrors of being at deaths door.
Any thoughts on this? I suppose this would make the game much less deadly, as you were given a few downgrades on the die before permanent character death. The thing I like about the idea is that you could look at a sheet and see how a rough life of adventuring has had a dramatic effect on the character.
It's a good idea! The game would be less deadly, but that could fit a more modern approach (à la 5E) where characters are downed every so often and keep going.
ReplyDeleteBuilding a 12-entry table would be a given, with maybe a not-so-bad result in the bottom (like the 1 in the Chaos table) to give players a tiny bit of hope.
Also, the Recovery Δ could be rolled in other situations where survival is critical but HP aren't an issue.
You should do it, Justin Hamilton! =D
I like that idea. If you write it up, I'd love to take a look.
ReplyDeleteI agree on the deleveling issue and I like your solution. My take was more inspired by PbtA games like Freebooters on the Frontier:
ReplyDeleteWhen you drop to 0 HP, make 2 CON tests. For each test you succeed, choose one option below:
- You will survive. You'll need medical attention, but it doesn't have to be immediate. If you do not pick this option, you die at the end of the scene unless someone immediately stabilizes you.
- You're still conscious, with one HP.
- There are no lasting consequences. If you do not pick this option, reduce two of your attributes by 1d4 or lose an advance.