I'm going to run one of the SW d6 Instant Adventures called New Recruits and Rebel Guns using these rules at U-Con game convention in Ypsilanti, Mich. in November.
Looking at this Force die, and the Faith die from MM, it makes me wonder why not just give a risk die along Magical training that can increase in size the same way Combat training increase the hit die. Unless you really want to separate mage from priest for flavor purpose, or make magic more scarce. It would also make the decision of re-taking Magic training at level 4, 7 or 10 more viable. Because it would not be about adding two more spells (that you can get at any new level or between adventure anyway), and make more sense in comparison to Combat training (where the character re-taking the combat training actually grow stronger). It's something that bothered me in the rules.
PS : Going to actually use MM for the first time tuesday, never played any D&D, wish me luck !
This would work also of you don't like spending hit points to cast spells. Give them a d6 mana die when taking magical training and at leveling up they have the option of getting another mana die instead of a spell or hit die. Future Magical Training could increase the die size.
Brett Slocum That is a great piece of work! Special mention to the Dark Side die. Now I really want to run a SW one-shot =) Re: armour, you could make it a d20 table using result ranges maybe? Not sure the d8 table is an issue, that said...
NukaCola Light It's a really good idea, which I would seriously consider if I didn't like components and foci so much! It made me think though and what I've just done is give an option of step up a Faith Δ when taking Magical Training again. You are right, just adding two spell is kind of lame.
That comes mostly from stormtroopers shooting too soon and warning the party. Armor for everyone except stormtroopers and bounty hunters is pretty scarce. Basically, lots of armor is out of genre.
I'd love if this got into the MM archive of equipment lists.
ReplyDeleteI'm going to run one of the SW d6 Instant Adventures called New Recruits and Rebel Guns using these rules at U-Con game convention in Ypsilanti, Mich. in November.
ReplyDeleteBrett Slocum I'll need to have a look after Lasagna Con, but I should be able to put it into the archive right now.
ReplyDeleteExcellent initiative, by the way!
ReplyDeleteBrett Slocum Can't do it now - we'll have to wait until Guillaume comes back from his offline holidays...
ReplyDeleteNo big rush.
ReplyDeleteLooking at this Force die, and the Faith die from MM, it makes me wonder why not just give a risk die along Magical training that can increase in size the same way Combat training increase the hit die.
ReplyDeleteUnless you really want to separate mage from priest for flavor purpose, or make magic more scarce.
It would also make the decision of re-taking Magic training at level 4, 7 or 10 more viable. Because it would not be about adding two more spells (that you can get at any new level or between adventure anyway), and make more sense in comparison to Combat training (where the character re-taking the combat training actually grow stronger).
It's something that bothered me in the rules.
PS : Going to actually use MM for the first time tuesday, never played any D&D, wish me luck !
This would work also of you don't like spending hit points to cast spells. Give them a d6 mana die when taking magical training and at leveling up they have the option of getting another mana die instead of a spell or hit die. Future Magical Training could increase the die size.
ReplyDeleteBrett Slocum That is a great piece of work! Special mention to the Dark Side die. Now I really want to run a SW one-shot =)
ReplyDeleteRe: armour, you could make it a d20 table using result ranges maybe? Not sure the d8 table is an issue, that said...
NukaCola Light It's a really good idea, which I would seriously consider if I didn't like components and foci so much! It made me think though and what I've just done is give an option of step up a Faith Δ when taking Magical Training again. You are right, just adding two spell is kind of lame.
ReplyDeleteAnd do let us know how your game goes tomorrow!
I can't claim invention of the Force and Dark SIde dice. Those come from a Black Hack hack called The Empire Strikes Hack by Thomas Hugo Williams.
ReplyDeleteI don't think having a d8 table for armor is going to be bad. Just don't allocate a bigger die to that table.
Brett Slocum Well I suppose a player who really wants bounty hunter armour could allocate a d20. It's their dice after all...
ReplyDeleteAlso SW characters should be able to survive better than D&D murderhobos, and armour is a step in that direction...
ReplyDeleteThat comes mostly from stormtroopers shooting too soon and warning the party. Armor for everyone except stormtroopers and bounty hunters is pretty scarce. Basically, lots of armor is out of genre.
ReplyDeleteThanks!
ReplyDelete