Thursday, November 23, 2017

Swords will break - and characters too.

Swords will break - and characters too.

The Morale dR is initially linked to your Wisdom.
After those events, roll your dR.
1. 24hours adventuring
2. Death of someone in your party (including followers)
3. Near Death Experience
Once your Morale dR has gone, you are a broke man - you've got a disadvantage on just about anything.
To get your Morale up, you need to do something relaxing like parenting, sexing, boozing, praying, whatever suits your PC; your Morale dR increases a rank for each full day relaxing.

Thoughts about events you think should trigger a Morale test, about alternative consequences (plain disadvantage on everything is boring), about ideas to recover?

15 comments:

  1. Interesting! The dR could be linked to Sanity as well.

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  2. Eric Nieudan I do'nt know - Morale should flow, up and down, while Sanity should mostly get down, and may only be actually cured.
    NDE or the death of an another adventurer could trigger bith Sanity and Morale checks, I imagine.

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  3. I guess you could use it in a manner to Stress in Darkest Dungeon, with foes targetting it specifically

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  4. Jean-François Lebreton Indeed, some undead could specifically break your morale (and break you, too).
    I was looking for some ways to have PCs do other things but adventuring - more often than not, they will have sex and boozes, but some players really play only machines - and do nothing else.

    (and the event table in Ruins of the Undercity puzzled me, I had to find a way to make sure PC are having effectively leisures)

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  5. I suppose you could have both, but that'd be to much bookkeeping for my taste. Unless tracking both conditions is really important to the game, I'd only go with one.

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  6. I'd bet the games where you care about Sanity won't be the games where you worry about Morale (my definition).
    And if (and only if) you really care bout both, you could track both.

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  7. Absolutely. I'd use Morale for regular D&D like adventure in high fantasy worlds where nothing is permanent. And Sanity would be useful in a dark fantasy or S&S setting.

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  8. Any comments, about events you think should trigger a Morale test, about alternative consequences (plain disadvantage on everything is boring), about ideas to recover?

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  9. I think when your morale is broken you should just be removed from the game for as long as needed for you to recover. If you need to stay in play (for example to finish the session), maybe there could be a table of consequences? Like with disadvantage, gloomy behaviour, denial,v etc. Some roleplaying results would be interesting I think.

    As to triggers, failing a mission would be one, or seeing innocents die, hear bad news about an ongoing war, even lose a fight.

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  10. Eating turnip 24/7 should also trigger Morale check ;)

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  11. Sean Wills Yeah, actually. Good point!

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  12. Not a parent here, but from my vantage point parenting has never appeared to be relaxing...

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  13. Shane Liebling It kinda is. Spending time with people you love and care for is relaxing - and taxing, of course, but even when it is, it's good for once morale.
    Mostly.

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  14. After reading Veins of the Earth I think I could see this being useful for running something like that too. I am definitely stealing this.

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  15. Shane Liebling you are more than welcome, please tell me how it works for you!

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