
Alternate fast travel
Start by estimating the number of days the journey will take. Roll the die type closest to that number, rounding up. (For example an 11-day trip would be a d12, while a 13-day one would be a d20.)
You roll once on the Events Table, plus once for each condition below (maximum one roll per day of expected travel).
- Not enough rations*. The party will have to hunt, forage, or scavenge
- No guide or detailed, current map
- Forced march (the party will cover more than the normal distance every day)
- Night travel
- Difficult terrain
- Heavy equipment or slow animals
- No wilderness expertise in the party
* Rations and food are assumed to last a number of days equal to the maximum result of their dR.
Good ideas, equipment, special abilities and the like can sometimes cancel one roll.
On the maximum result, add that number to the next roll. This is cumulative (after getting 4 twice on a d4, you roll d4+8).
Events Table
1. Ambush (or nothing in safer regions)
2. Waylaid d3 days
3. Encounter: close
4. Encounter: far
5. Lost resource (preferably a common one, otherwise from a randomly chosen character)
6. Discovery: safe (inn, resource, clue...)
7. Discovery: dangerous (dungeon, lair, threat...)
8. Excellent campsite
9. Shortcut: saved one day
10. Waylaid d6 days*
11-12. Accident: something is lost or breaks
13-15. Injury: a random party member takes d10 damage
16-18. Catastrophe: everyone loses d4 random items.
19-22. Waylaid d10 days*
23-25. Disease: d4 random party members are sick
26-28. Death: a random NPC or animal is killed. If there are none, a character gets maimed.
29. Weird: freak weather, mythical creature or godling, teleportation, etc.
30+. Encounter: beneficial
* Random waylays
1-2. Lost
3-4. Obstacle
5-6. Ran from a threat
7. Stopped to help travelers
8. Got captured but escaped
Arrange the events in the order you like best, then narrate them, going into details as needed.
13-15 d10 damage ? That could kill a lvl 1 or 2 PC :D
ReplyDeleteYup. Traveling is dangerous >:-)
ReplyDeleteArmor applying ?
ReplyDeleteDepending on the source of the damage. Most of the time I'd say yes.
ReplyDeleteThe next trip we do, Tuesday, it's more and less 6 day from Pénitence ? :)
ReplyDeleteThere is a thing i don't understand with explosive dice. You can't get a multiple of 4 with d4 ? So, the only safe roll is d4 = 4 and after, d4 = 2.
And, if I'm correct, a waylaid can provoke a roll when you don't have enough rations ?
Samuel Guillon The unicorns shouldn't be more than three days away. You will have to find them though...
ReplyDeleteNot sure what you mean about explosive dice... My idea is: if you roll the max result, you add that number to the next roll. So if you get a 6 on a d6, it's a safe discovery. And then the next roll (if there's one) is d6+6
I hadn't thought about a waylay costing more rations. It would make sense that you'd have to spend more, or take the time to hunt (which can be either played out, or resolved with an extra roll).
ReplyDeleteJ'avais compris qu'un résultat max faisait exploser le dé. Never mind. Thanks for explaining
ReplyDelete