I roll to attack you, you roll to attack me. If a check is missed, nothing happens. We'd need the referee to be very impartial when assigning advantage and disadvantage to our checks.
PbtA games handle these sorts of things by having both players roll the attack and basically having two failures OR two successes be a stalemate. It sounds silly, but I like it in practice.
So if two warriors go toe to toe, both hit, then you get a big weapon's clash and lock as they stare each other down. Maybe they make some strength checks at that point for an advantage, then BAM back to rolling to hit again.
If both fail to hit, then it's probably more about the other party dodging. Maybe make some dexterity checks to see who can get an advantage with fancy footwork or speed.
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ReplyDeleteI roll to attack you, you roll to attack me. If a check is missed, nothing happens.
ReplyDeleteWe'd need the referee to be very impartial when assigning advantage and disadvantage to our checks.
PbtA games handle these sorts of things by having both players roll the attack and basically having two failures OR two successes be a stalemate. It sounds silly, but I like it in practice.
ReplyDeleteSo if two warriors go toe to toe, both hit, then you get a big weapon's clash and lock as they stare each other down. Maybe they make some strength checks at that point for an advantage, then BAM back to rolling to hit again.
If both fail to hit, then it's probably more about the other party dodging. Maybe make some dexterity checks to see who can get an advantage with fancy footwork or speed.